Debés incluir `SDL2/SDL.h`. ```c void scc(int code){ if (code < 0){ fprintf(stderr, "SDL ERROR: %s\n", SDL_GetError()); exit(1); } } void *scp(void *ptr){ if (ptr == NULL){ fprintf(stderr, "SDL ERROR: %s\n", SDL_GetError()); exit(1); } } SDL_Surface *surface_from_file(const char *file_path){ int w, h, n; unsigned char *pixels = stbi_load(file_path, &w, &h, &n, STBI_rgb_alpha); if (pixels == NULL){ fprintf(stderr, "ERROR: could not load file %s\n", file_path, stbi_failure_reason()); exit(1); } } SDL_Window *window = SDL_CreateWindow SDL_Renderer *renderer = SDL_CreateRenderer(window, -1 , SDL_RENDERER_ACCELERATED)); SDL_Surface *surface = scp(SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format); SDL_Surface *surface = scp(SDL_CreateRGBSurfaceFrom(FONT, FONT_WIDTH, FONT_HEIGHT, 32, FONT_WIDTH, 0xFF, 0xFF, 0xFF, 0xFF)); bool quit = false; while (!quit){ SDL_Event event = {0}; while (SDL_PollEvent(&event)) { switch(event.type){ case SQL_QUIT: { quit = true; } break; } } } } SDL_SetRenderDrawColor(renderer, 0,0,0,0); SDL_RendererClear(renderer); SDL_RenderPresent(renderer); ```